using System;
using UnityEngine;

[Serializable]
public class destroy : MonoBehaviour
{
	public virtual void OnControllerColliderHit(ControllerColliderHit hit)
	{
		if (hit.gameObject.CompareTag("cvick"))
		{
			UnityEngine.Object.Destroy(hit.gameObject);
		}
	}

	public virtual void Main()
	{
	}
}
